The zombie apocalypse has come! Fear not though, as humanity has worked out how to keep it at bay. We have been pushed to the brink but are now slowly, carefully, starting to rebuild. As a hardened tower guard defending the town of Hope, you have your own small part to play. Life might not be glamorous, but it’s simple – help any survivors that make it your way and keep the town safe. You never know… you might make a buddy while you’re at it.
Originally conceived as a graphic novel, Hope; or How We Survived is a simple story of two people sitting at a gate in a post-apocalyptic world. The ongoing threat of zombie infection provides an initial common ground, from which they explore trivialities we take for granted before questioning some of the deeper aspects of our humanity. Most zombie fiction leans heavily into “the humans are the real monsters”. I wanted something a shade more positive, more upbeat. The world in Hope is in a terrible state but most people are fundamentally decent, just trying to get by and helping out where they can. It’s something I want to believe but often struggle to do so in life – Paul.
- Short, narrative focused game
- Funky pixel art
- Multiple dialogue choices
- Easy to pick up and play
- Multiple endings
Platform: Windows PC
Genre: Single player, narrative focused, zombie, post-apocalyptic
Release date: 1st November 2019
Developer: Sepia Cowboys
Press Pack: PressPackUpdated
“It’s surprisingly charming until the zombie chickens show up”
Rock Paper Shotgun
User Review Comments
“an amazing experience”
“beautiful pixel art and great characters”
“from the first few minutes I was already in love with Hope”
“the game is fantastic, I absolutely love it”
About the Developers
Having played video games for the last 30 years, we decided to try our hand at making them instead. With day jobs and no prior experience, Hope has been a great learning experience for both of us, getting to grips with the basics of game development. We’re looking forward to taking what we’ve learned and using that on our next projects.
Dave (a.k.a. Dalvor)
A project manager by trade, I started my gaming on the legendary Amstrad CPC 6128 (no tapes for me, look at my floppy!) with ‘classics’ like Castle Master, Wec Le Mans and Quaballah. Oh and TMNT, that was probably a highlight. From there my journey took me to 90s Sega (screw you, Nintendo!) , Xbox, PS2, and PS3 before finally coming back to PC gaming. Despite a penchant for text adventures and MMOs, I now spend most of my time playing online co-ops.
My first experience with video games was probably playing my Grandad’s Dragon 32 or possibly a friends Magnavox. Then my own 48k Spectrum. It was with the NES though that gaming became my ‘thing’. I play as many games as I can though the perils of being a grown up and father have curtailed that.
Not that much really.